Given up on cross compiling

Alright, I’ve given up on cross compiling. I’m just going to stick to Allegro and develop the game further as it is. Both SDL and Allegro have troubles with ogg when crosscompiling. I’m going to have to wait until either Allegro’s currently developing new version is released (which will have ogg support out of the box) or somebody, somewhere, somehow, figures out how to get SDL_mixer working with ogg support in a mingw cross compiling environment.  So for now I’ll just have to compile it from a Windows machine… which I haven’t tried yet.


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